[works for me] FS timing problem

Bugs that have been resolved.

Moderator: Graf Zahl

Planky
Posts: 25
Joined: Sun Sep 04, 2005 8:41

[works for me] FS timing problem

Post by Planky »

This wad has the following script within it:

Code: Select all

[scripts]

script 1
{
 while(1)
 {
  if(objsector(playerobj(0)) == 1)
  {
   healobj(playerobj(0),1);
  }
 wait(100);
 }
}
When run in Legacy, the player gains 1 health point per second while in the necessary sector. In GZDoom (the latest version), it adds approx 4 health points every second.

Any idea's?

Edit: Why on earth are WAD files being blocked from uploading?
You do not have the required permissions to view the files attached to this post.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

No idea why you are having problems but I just tested it with my current code and the timing worked correctly.

Return to “Closed Bugs”