Help with an axe in the making

Do you have a question about making weapon mods, or do you just need some tutorials and resources? Ask about all of that here.

Moderator: wildweasel

User avatar
hitmanx
Posts: 215
Joined: Sat Dec 24, 2005 13:07

Help with an axe in the making

Post by hitmanx »

Hello all, merry christmas!

I have recently learned how to code in DDF, it was surprisingly easy. Especially with that link chrono gave, and looking at chrono's Used and Abused mod (which is awsome btw) so thanks chrono :D , *coughkissasscough* jk

BUT! i am having a problem. I have succesfully put an axe from Witchaven into doom, replacing the fist. It works fine, both attacks with a NOFIRE_RETURN command so you can do the first attack only without doing both, i don't know how to make it so if you keep clicking he'll do both attacks but if you only click once he only does the first attack and then the next time you click he does the same attack agian. Wait..Would i just have to make it automatic and make it NOFIRE..Yes..That would work right?

Anyway, thats not my problem, my problem is when it plays the new sounds (swinging and hitting) It has this sort of Tick noise right at the start of the sounds, every time.. Is there any way to get rid of this.

-Thanks

-Hitman X

oh and i'll be sure to release this axe. All i have to do now is put a spark on the wall, can i borrow this from you Chrono? I want to use your knife spark from used and abused....And steal the coding for that spark... :roll:
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

Isn't NOFIRE_RETURN used feturning to the state it was at last the next it's fired. It was the last time I checked (which was a long time ago).
User avatar
hitmanx
Posts: 215
Joined: Sat Dec 24, 2005 13:07

Post by hitmanx »

yeah, the frame after NOFIRE_RETURN is used next time you fire.
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

Have you tried playing the sound with an external sound player. Do they still produce the tick.
User avatar
Chronoteeth
Posts: 824
Joined: Wed Jul 06, 2005 10:01

Post by Chronoteeth »

Yeah go ahead and use em, I just don't know who originally made them :S

They also double as wood splinter sprites :D
User avatar
wildweasel
DRD Team Admin (Inactive)
Posts: 2132
Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
Contact:

Post by wildweasel »

If those are the sprites I'm thinking of, then they originally came from Dark Forces, if I remember right (I got them from Don Tello's DF pack on the idgames archives).
User avatar
hitmanx
Posts: 215
Joined: Sat Dec 24, 2005 13:07

Post by hitmanx »

thanks chrono, yeah TDA if i play them externally they do NOT produce the ticking noise. It's odd. And is there a way to randomly add a grunting noise to some of the swings. Like in Dark Messiah Might and Magic. That game is awesome.
User avatar
hitmanx
Posts: 215
Joined: Sat Dec 24, 2005 13:07

Post by hitmanx »

Ok. I put in the hitting wall sprite and the sounds and all, so it's all done. Except i've still got that sound problem, i'll give you guys the wad and see if you can find the problem, i don't want to make a dev journal yet, until i have a few more weapons. I'm going to make all the witchaven weapons. With possibaly the exception of the bow. Cause that seems a little complicated.
Attachments
axe.zip
ZOMG AXE YO!
(241.37 KiB) Downloaded 215 times
User avatar
Chronoteeth
Posts: 824
Joined: Wed Jul 06, 2005 10:01

Post by Chronoteeth »

All sounds for edge have to be 8 bit doom saved sounds (or ogg, but I don't know on that).

Give some more frames of smoothness. It's nice, but a sexier look never hurted anyone :P
User avatar
hitmanx
Posts: 215
Joined: Sat Dec 24, 2005 13:07

Post by hitmanx »

lol mabye tomorrow i've seen enough axe for one day. lol
User avatar
hitmanx
Posts: 215
Joined: Sat Dec 24, 2005 13:07

Post by hitmanx »

Ok. W.T.F a problem with XWE. When importing sword sprites..It turns them into wav's.... So i changed them all to sprites one by one....Then when i close and reopen...There back to FU$%^@ wav's agian!!! Grrr!! Stupid stupid program!

This is making me not be able to select my sword in game. What the hell is going on. Can someone help me with this. Thanks
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Do you have newest XWE version?
User avatar
wildweasel
DRD Team Admin (Inactive)
Posts: 2132
Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
Contact:

Post by wildweasel »

Are your sprites named DS**A0, etc? That might be what's causing XWE to turn them into wavs. I know using sprites named DP**A0, etc will turn them into PC speaker sounds.
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

wildweasel wrote:Are your sprites named DS**A0, etc? That might be what's causing XWE to turn them into wavs. I know using sprites named DP**A0, etc will turn them into PC speaker sounds.
This is possible can't disagree with weasel

EDIT: Weasel was right! just change name of the sprites to example: CAXEA0 etc. and problem is solved ;)
User avatar
hitmanx
Posts: 215
Joined: Sat Dec 24, 2005 13:07

Post by hitmanx »

ok thanks heaps, i'll do that now
Locked

Return to “Weapon Modding Help & Resources”