jammed automap?

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Moderator: Graf Zahl

simc
Posts: 26
Joined: Sat Sep 30, 2006 11:48
Location: Finland

jammed automap?

Post by simc »

A strange case with a huge level europe.wad:

http://www.doomworld.com/idgames/?id=13864

- If you run the wad and start map01
- hit the automap key
- and scale the map to as large as it goes (show all the areas, linedefs, sectors in the same screen - nevermind if they are yet unseen and hidden)

the automap suddenly gets jammed, and it won's scale down again. Otherwise everything works; you can turn the map on/off, use iddt or idbehold-a. But it doesn't scale anymore.

This doesn't happen with some other huge level such as ultramarine, or ZDoom community map. But I think I've seen this before with ZDoom (even before GZDoom time).
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Enjay
Developer
Developer
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Joined: Tue Aug 30, 2005 23:19
Location: Scotland

Post by Enjay »

I know that wad certainly breaks some rules and you can see some nasty glitches in it as a result.
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

Simple problem: The map is larger than the engine allows (y-dimension is more than 32768) This causes all kinds of internal overflows and you can be sure that most of them won't or can't be fixed.

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