[fixed] Camera Texture HOM

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WastedYouth
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[fixed] Camera Texture HOM

Post by WastedYouth »

I have noticed that a Camera Texture gives me a wierd HOM effect when I view it.

Graphics Card:
Radeon X700 Pro

Driver Version:
6.14.10.6467

CPU:
Pentium 4
2.8GHz
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Graf Zahl
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Post by Graf Zahl »

Do you have a decently sized map that has some camera textures? The code did work but apparently some rewrite broke it. I just need a decent map for testing (i.e. not too big. Loading KDIZD E1M1 in the debug version takes almost 2 minutes.)
NiGHTMARE
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Post by NiGHTMARE »

How about KDIZD E1M2 :)?
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Graf Zahl
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Post by Graf Zahl »

Takes too long to load. KDIZD is a nightmare to use with the debug build and that applies to all maps.
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WastedYouth
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Post by WastedYouth »

Here is an example WAD I made that has 4 Camera Textures in it.
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Graf Zahl
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Post by Graf Zahl »

Thanks! That's exactly what I need for testing.
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TheDarkArchon
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Post by TheDarkArchon »

That map kills my CPU!

(But not in ZDoom)
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Graf Zahl
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Post by Graf Zahl »

Fixed. The camera texture was deleted righ before it was used.

@TheDarkArchon: How does this map kill your CPU?
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TheDarkArchon
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Post by TheDarkArchon »

It causes massive slowdown, much more than the P:AR speed test. It's as if it's permentantly initialising the texture (In ZDoom, there is momentary slowdown before the camera's view appears)
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Graf Zahl
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Post by Graf Zahl »

It has to permanently reinitialize the texture. I got some minor slowdown with the buggy version. After the fix that went away.

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