I'm working on a project (old one some of you might remember) and I'm using models to add some of the details. In my current problem area I'm trying to make a shower stall that fits into a 48x square, this stall would take up the whole square (and does). My problem comes when I walk into the stall, the model simply vanishes. . . Though the one outside doesn't. Could it be that I have it too close to the wall or maybe something wrong with my DECORATE file?
Also, for anyone gifted with such information; is the way a model is rendered in GZDOOM relative to it's bone placement in Milkshape? That is to say; is the bottom or center of a model defined by where the bone is placed when exporting it?
Thanks for any replies!
Model clipping problem.
Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl
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Model clipping problem.
Post by SirTimberWolf »
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