Light amplification in GZDoom
Moderator: Graf Zahl
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additup
- Posts: 35
- Joined: Tue Jul 24, 2007 20:02
Light amplification in GZDoom
I much prefer the older style of light amplification where everything didn't get negative-washed. Is there any way to restore that in my wads when using GZdoom to run them?
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Enjay
- Developer

- Posts: 4756
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland