Yoo,
I got a question. How do you use hi res textures?
high res textures
Moderator: Graf Zahl
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Hi spacepirate!
First you have to create a HIRESTEX named lump(of course you know that
)
Then type into the lump
-if you want to define new textures as high-res:
-if you want to define original doom/doom2 ones:
You have to insert the x and y scale as the numbers show it above.Of course insert your texture's name instead of mytexture.
If you want to do high-res sprites then you have to create a fake lump to the sprites section with the name of your definable lump,then load in the real one what you want to the lumps section,then define it as shown above.If you want to define original doom/doom2 sprites,then use the remap command.
First you have to create a HIRESTEX named lump(of course you know that

Then type into the lump
-if you want to define new textures as high-res:
Code: Select all
define mytexture 128 128
Code: Select all
remap doom2tex mytexture
You have to insert the x and y scale as the numbers show it above.Of course insert your texture's name instead of mytexture.
If you want to do high-res sprites then you have to create a fake lump to the sprites section with the name of your definable lump,then load in the real one what you want to the lumps section,then define it as shown above.If you want to define original doom/doom2 sprites,then use the remap command.
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- Posts: 91
- Joined: Thu Aug 09, 2007 19:07