high-res and true color textures

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
DoomerMrT
Posts: 91
Joined: Thu Aug 09, 2007 19:07

high-res and true color textures

Post by DoomerMrT »

When I try to insert a hi-res and true color texture,XWE does not put it into the texture lump.When I try to add it manually,it doesn't work too...
Da Snoop
Posts: 14
Joined: Sat Sep 08, 2007 20:50
Location: Czech Republic

Post by Da Snoop »

I never tried to insert truecolor textures in a pwad using XWE, but I know, that you can insert 256 color PNG textures using the "load as RAW data" command and you don't have to care about the palette. That way I got rid of the "custom palette" nuisance (C_START, C_END markers and that stuff). XWE then automatically recognize these lumps as PNG. Do not put these lumps between the standard texture (patch) markers, nor TX_START / TX_END markers.

Also you need to have HIRESTEX lump in that pwad, containing the necessary commands to make the new Hi-res textures work, but I think you know this already.
Locked

Return to “GZDoom”