high-res and true color textures
Moderator: Graf Zahl
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- Posts: 91
- Joined: Thu Aug 09, 2007 19:07
high-res and true color textures
When I try to insert a hi-res and true color texture,XWE does not put it into the texture lump.When I try to add it manually,it doesn't work too...
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- Posts: 14
- Joined: Sat Sep 08, 2007 20:50
- Location: Czech Republic
I never tried to insert truecolor textures in a pwad using XWE, but I know, that you can insert 256 color PNG textures using the "load as RAW data" command and you don't have to care about the palette. That way I got rid of the "custom palette" nuisance (C_START, C_END markers and that stuff). XWE then automatically recognize these lumps as PNG. Do not put these lumps between the standard texture (patch) markers, nor TX_START / TX_END markers.
Also you need to have HIRESTEX lump in that pwad, containing the necessary commands to make the new Hi-res textures work, but I think you know this already.
Also you need to have HIRESTEX lump in that pwad, containing the necessary commands to make the new Hi-res textures work, but I think you know this already.