ZDoom Crash

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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disturbedite
Posts: 34
Joined: Fri Jul 07, 2006 1:35
Location: 66 Exeter Street

ZDoom Crash

Post by disturbedite »

i don't experience this with st or gzdoom. but i did experience it with zdoom 2.1.7 so i grabbed svn (r541) but the problem persists. so i was wondering if anyone could shed some light on this problem...

the game always crashes at the same spot. its the first secret of e1m1 of doom. as soon as i step through the entryway of the secret after opening the wall it crashes at that spot.

here is the log:
http://pastebin.com/f5e1ea018

i'd appreciate any help.
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TheDarkArchon
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Location: What's that fucking smell
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Post by TheDarkArchon »

Wouldn't this be better suited to the ZDoom forums?
disturbedite
Posts: 34
Joined: Fri Jul 07, 2006 1:35
Location: 66 Exeter Street

Post by disturbedite »

well, yes. but i'm not a member of the zdoom forums. since gzdoom/st and the like are based on zdoom, i figured it wouldn't be entirely inappropriate...
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TheDarkArchon
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Location: What's that fucking smell
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Post by TheDarkArchon »

Would it hurt so much to register at the ZDoom forums? I doubt anything can really be done here since Randy doesn't go here.
disturbedite
Posts: 34
Joined: Fri Jul 07, 2006 1:35
Location: 66 Exeter Street

Post by disturbedite »

well, i don't like to just cuz of one thing...
but i prolly would register eventually, so whatever, i will.
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