Building only GL Nodes with ZBSP

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Tormentor667
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Building only GL Nodes with ZBSP

Post by Tormentor667 »

What parameters do I have to use to nodebuild only GL nodes and only those things that are necessary for running my maps in GZDoom if they are GZDoom only? (GL Mode) Example please?
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Graf Zahl
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Post by Graf Zahl »

Just copy this into a batch file:

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zdbsp -z -x -b -r %1
del %1
ren tmp.wad %1
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Enjay
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Post by Enjay »

Personally I like to keep the original file until I have confirmed the node build hasn't screwed the WAD somehow (even though I don't think zbsp has ever done that to me) rather than have it auto deleted and replaced.

To be fair, DeePSea runs zbsp for me and makes a backup first but if I'm running it manually, I always have the node-built version have a different name to the original "just in case".
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