Building only GL Nodes with ZBSP
Moderator: Graf Zahl
- Tormentor667
- Stronghold Team
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Building only GL Nodes with ZBSP
What parameters do I have to use to nodebuild only GL nodes and only those things that are necessary for running my maps in GZDoom if they are GZDoom only? (GL Mode) Example please?
- Graf Zahl
- GZDoom Developer
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Just copy this into a batch file:
Code: Select all
zdbsp -z -x -b -r %1
del %1
ren tmp.wad %1
- Enjay
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Personally I like to keep the original file until I have confirmed the node build hasn't screwed the WAD somehow (even though I don't think zbsp has ever done that to me) rather than have it auto deleted and replaced.
To be fair, DeePSea runs zbsp for me and makes a backup first but if I'm running it manually, I always have the node-built version have a different name to the original "just in case".
To be fair, DeePSea runs zbsp for me and makes a backup first but if I'm running it manually, I always have the node-built version have a different name to the original "just in case".