Extremely annoying colormap problems...

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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JoeCapricorn
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Joined: Wed Oct 17, 2007 1:19

Extremely annoying colormap problems...

Post by JoeCapricorn »

Okay...

In PLAYPAL, I replaced colors 48 to 79 with a gradient of Cyan. I need Cyan for this mod I am working on, since cyan is used heavily in the graphics that I am using.

The COLORMAP lump I have seems to look fine, IT HAS CYAN in it...

Furthermore, 3D mode in Doom Builder loads the cyan textures just the way that they should load up.

But GZDoom stumbles on that aspect, and instead loads the original colors. So Cyan instead looks like a shade of orangey brown.
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Paul
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Post by Paul »

Check the skins folder. Are thre any additional wads being loaded with yours one that has the modified pallette?
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Graf Zahl
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Post by Graf Zahl »

The problem has been solved elsewhere. He put the lumps between FF_START/FF_END so they could not be found.
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