Translucent sloped 3d floor

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Reinchard
Posts: 140
Joined: Wed Aug 08, 2007 8:10
Location: Beuthen - city of tunnels and legends

Translucent sloped 3d floor

Post by Reinchard »

I try to make some kind of 3d pipes with walls from glass. I used
configuration for sloped 3d floors:
TYPE: 1
FLAG: 1
ALPHA: 100

but translucent is only sector with no slope, becouse translucent working only on flats of 3d floors, but no on sloped walls. Is this possible to make solid 3d floor with slope and translucent effect together?
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Graf Zahl
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Post by Graf Zahl »

No, it is not possible. Having translucent sloped 3D floors would be very hard to sort with Doom's BSP so it's disabled.
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Reinchard
Posts: 140
Joined: Wed Aug 08, 2007 8:10
Location: Beuthen - city of tunnels and legends

Post by Reinchard »

Ok, thanks.
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