Cutscenes?
Moderator: Graf Zahl
- Boingo the Clown
- Posts: 102
- Joined: Sat Dec 03, 2005 17:40
- Location: North of New York, West of Montreal, East of Toronto, and South of Hell
- Contact:
Cutscenes?
Is it possible to have the game pause and call up media player to play a movie file of some sort, then return to the game?
If so, how is it done?
If so, how is it done?
- Nash
- Developer
- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia
- Contact:
- Boingo the Clown
- Posts: 102
- Joined: Sat Dec 03, 2005 17:40
- Location: North of New York, West of Montreal, East of Toronto, and South of Hell
- Contact:
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Just so you know - in case you see people mentioning it, there is supposed to be a feature in Zdoom that does exactly what you ask (it has been there for years).
However, it never worked properly, was never actually used by anyone (in a released project at least (possibly because it never worked properly and was liable to cause crashes or other annoying problems)) so there was a general lack of interest and it never really got supported. It doesn't work (or perhaps has been disabled) in GZdoom and now doesn't work in Zdoom either (I just tried and the video played (I could hear it) but it only showed a black screen and it was difficult to get back to Zdoom). It is very unlikely to ever be fixed. It's more likely that it will be removed entirely.
However, it never worked properly, was never actually used by anyone (in a released project at least (possibly because it never worked properly and was liable to cause crashes or other annoying problems)) so there was a general lack of interest and it never really got supported. It doesn't work (or perhaps has been disabled) in GZdoom and now doesn't work in Zdoom either (I just tried and the video played (I could hear it) but it only showed a black screen and it was difficult to get back to Zdoom). It is very unlikely to ever be fixed. It's more likely that it will be removed entirely.
- Boingo the Clown
- Posts: 102
- Joined: Sat Dec 03, 2005 17:40
- Location: North of New York, West of Montreal, East of Toronto, and South of Hell
- Contact:
The reason I am interested in it is that I am about to convert another one of my project, The Ultimate Chex Quest, over from Legacy to GZDooM.
The original version of Chex Quest had animated cutscenes with it ( http://www.youtube.com/watch?v=pSpGQ5AVJpI ). I plan on adding my own animated cutscenes the T.U.C.Q., and need a good way of doing it. (The original one was pretty crude, so I am hoping to do my own new animation.)
I have already gotten a version of the animated cutscene to work using a camera and fraggle script, but packing the wad full of animations is extremely awkward, and will take up a lot of space. It would be much easier to make the animations external and call them from within the game.
The original version of Chex Quest had animated cutscenes with it ( http://www.youtube.com/watch?v=pSpGQ5AVJpI ). I plan on adding my own animated cutscenes the T.U.C.Q., and need a good way of doing it. (The original one was pretty crude, so I am hoping to do my own new animation.)
I have already gotten a version of the animated cutscene to work using a camera and fraggle script, but packing the wad full of animations is extremely awkward, and will take up a lot of space. It would be much easier to make the animations external and call them from within the game.
- NeoHippo
- Posts: 408
- Joined: Tue Sep 13, 2005 0:47
- Location: British Columbia Canada
I tried PlayMovie some time ago with the following results
http://forum.drdteam.org/viewtopic.php? ... ght=#17913
Therefore, there is no point of using it in GZDoom. However, I agree, it would be a great feature.
http://forum.drdteam.org/viewtopic.php? ... ght=#17913
Therefore, there is no point of using it in GZDoom. However, I agree, it would be a great feature.
TAtL, tU, aE
- Galaxy_Stranger
- Posts: 21
- Joined: Thu Dec 01, 2005 23:00
- Contact:
a;ljfla;skdjf
I used to do this in ZDoom years ago. Never had a problem with it. Don't know what the big deal is. Must be busted in the newer versions of ZDoom and GZDoom.
If you want, email me and I'll dig up what I did at the time.
If you want, email me and I'll dig up what I did at the time.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- Galaxy_Stranger
- Posts: 21
- Joined: Thu Dec 01, 2005 23:00
- Contact:
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: