Cutscenes?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
Boingo the Clown
Posts: 102
Joined: Sat Dec 03, 2005 17:40
Location: North of New York, West of Montreal, East of Toronto, and South of Hell
Contact:

Cutscenes?

Post by Boingo the Clown »

Is it possible to have the game pause and call up media player to play a movie file of some sort, then return to the game?

If so, how is it done?
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

No, it isn't. The only way to achieve cutscenes is to script them using ACS.
User avatar
Boingo the Clown
Posts: 102
Joined: Sat Dec 03, 2005 17:40
Location: North of New York, West of Montreal, East of Toronto, and South of Hell
Contact:

Post by Boingo the Clown »

Or fraggle.

Drat.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Just so you know - in case you see people mentioning it, there is supposed to be a feature in Zdoom that does exactly what you ask (it has been there for years).

However, it never worked properly, was never actually used by anyone (in a released project at least (possibly because it never worked properly and was liable to cause crashes or other annoying problems)) so there was a general lack of interest and it never really got supported. It doesn't work (or perhaps has been disabled) in GZdoom and now doesn't work in Zdoom either (I just tried and the video played (I could hear it) but it only showed a black screen and it was difficult to get back to Zdoom). It is very unlikely to ever be fixed. It's more likely that it will be removed entirely.
User avatar
Boingo the Clown
Posts: 102
Joined: Sat Dec 03, 2005 17:40
Location: North of New York, West of Montreal, East of Toronto, and South of Hell
Contact:

Post by Boingo the Clown »

The reason I am interested in it is that I am about to convert another one of my project, The Ultimate Chex Quest, over from Legacy to GZDooM.

The original version of Chex Quest had animated cutscenes with it ( http://www.youtube.com/watch?v=pSpGQ5AVJpI ). I plan on adding my own animated cutscenes the T.U.C.Q., and need a good way of doing it. (The original one was pretty crude, so I am hoping to do my own new animation.)

I have already gotten a version of the animated cutscene to work using a camera and fraggle script, but packing the wad full of animations is extremely awkward, and will take up a lot of space. It would be much easier to make the animations external and call them from within the game.
User avatar
NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Post by NeoHippo »

I tried PlayMovie some time ago with the following results

http://forum.drdteam.org/viewtopic.php? ... ght=#17913

Therefore, there is no point of using it in GZDoom. However, I agree, it would be a great feature.
TAtL, tU, aE
User avatar
Galaxy_Stranger
Posts: 21
Joined: Thu Dec 01, 2005 23:00
Contact:

a;ljfla;skdjf

Post by Galaxy_Stranger »

I used to do this in ZDoom years ago. Never had a problem with it. Don't know what the big deal is. Must be busted in the newer versions of ZDoom and GZDoom.

If you want, email me and I'll dig up what I did at the time.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

PlayMovie doesn't work with OpenGL. As a result I disabled all associated code.
User avatar
Galaxy_Stranger
Posts: 21
Joined: Thu Dec 01, 2005 23:00
Contact:

Post by Galaxy_Stranger »

Any thoughts on the future of this function, or another compatible version of it?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Yeah, better forget about it. The fact that it is Windows exclusive makes it a little unappealing anyway.
DoomerMrT
Posts: 91
Joined: Thu Aug 09, 2007 19:07

Post by DoomerMrT »

PlayMovie was cool,the only thing was what I didn't like about it: the method of playing.I could not define to play the movie from the wad itself.Without this the function is nearly useless.(however the movie can increase the wad's size)
Locked

Return to “GZDoom”