I have a model that I'm trying to use but I have to confess, it's got me stumped. In the game it originally came from (Jedi Outcast) it worked fine and, to my amateur eye, using Milkshape I can kind of see how it is set up, but I have no idea how to, or even if I can set it up in GZdoom.
The model is a spaceship (the protagonist's ship "The Raven's Claw"). The model has 4 areas that use different skin resources. One is used for the main body of the ship, another for the engine pods, another for the engine caps and finally one for the landing gear. All these bits are part of the same md3 but the skins are 4 separate graphics. Can such a setup work in GZdoom?
If not, my second approach is to try and separate all the meshes within the model and move them around so that they don't overlap, then make a single big skin with the different original skins pasted into a single graphic. However, that has me stumped too. So, if option 1 isn't possible, I'd welcome tips on how to achieve #2.
Thanks.
[edit]Yay me! I worked out how to do #2. So if #1 is impossible, then at least I can use the model. [/edit]
Multiple skins on 1 model - possible?
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