Tree Models?
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- BlazingPhoenix
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Tree Models?
Are there any good tree models around?
- Enjay
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Depends what you mean by "good" - and do you mean the Doom trees or just trees in general. Most tree models I have found have been made of a solid/3D trunk but the leaves/foliage has just been a criss-cross of flat graphics in a star shape sitting on top, not too different from if you'd made a star shape from 2 sided lines and put a leafy texture on them. I made a few like that at the weekend myself.
Other, more genuine 3D looking trees are harder to find, unless they are palm trees which seem a bit more common.
Other, more genuine 3D looking trees are harder to find, unless they are palm trees which seem a bit more common.
- Rex Claussen
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Any links to palm tree models suitable for use in GZ?Enjay wrote:Other, more genuine 3D looking trees are harder to find, unless they are palm trees which seem a bit more common.
Unrelated question: In GZ maps with sprites for pretty much everything (enemies, weapons, powerups, etc.), how would occasional models - such as for palm trees - look?
- Graf Zahl
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- Enjay
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I'll try and track down a suitable palm tree model or two when I get home. I'm sure I have something lying around.
[edit]PM sent[/edit]
As for how suitable they are, personally I have no problem with sprites and models co-existing to a certain extent. If, for example, some enemies were sprites and others models, I think that would look a bit odd. If things can be replaced in logical groups, that's OK IMO. eg I've been messing around with quite a lot of models recently and used a lot of models for decorations, some static enemies (like turret guns and mines) and some interactive stuff (like barrels). However, although I can get models for things like health pickups, ammo and so on, I haven't used them because I don't have models for the enemies I am using and so, because the enemies could drop or otherwise interact with those items, I didn't use models for them. To me it just looked odd to see a flat, low-res sprite dropping a 3D health pack model.
The area where I think it is easiest to introduce models and have them work well with sprites is with decoration objects that form part of the world. Pillars, machines etc look fine IMO. Basically, I'm talking about the kind of thing that could almost be made out of sectors if sectors were flexible enough to do it. Trees are, of course, kind of like that but are a bit more organic in appearance. I'm fine with it, but it is a matter of personal taste.
[edit]PM sent[/edit]
As for how suitable they are, personally I have no problem with sprites and models co-existing to a certain extent. If, for example, some enemies were sprites and others models, I think that would look a bit odd. If things can be replaced in logical groups, that's OK IMO. eg I've been messing around with quite a lot of models recently and used a lot of models for decorations, some static enemies (like turret guns and mines) and some interactive stuff (like barrels). However, although I can get models for things like health pickups, ammo and so on, I haven't used them because I don't have models for the enemies I am using and so, because the enemies could drop or otherwise interact with those items, I didn't use models for them. To me it just looked odd to see a flat, low-res sprite dropping a 3D health pack model.
The area where I think it is easiest to introduce models and have them work well with sprites is with decoration objects that form part of the world. Pillars, machines etc look fine IMO. Basically, I'm talking about the kind of thing that could almost be made out of sectors if sectors were flexible enough to do it. Trees are, of course, kind of like that but are a bit more organic in appearance. I'm fine with it, but it is a matter of personal taste.
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I've looked at all the trees you sent me, and the one that you constructed is by far the best looking. It is also the largest in terms of file size. Is there a way to reduce the file size without a corresponding decrease in visual quality?Enjay wrote:I'll try and track down a suitable palm tree model or two when I get home. I'm sure I have something lying around.
[edit]PM sent[/edit]
- Enjay
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At work ATM so can't check the files. I'm not quite sure which one you mean, so if you give me a PM with which tree pack it was and which editnum or actor name it was I'll look at it and see what I can do. The file size will mainly be due to the skin image. It may be possible to reduce the size of that with an acceptable loss of resolution (bearing in mind that the leaves etc will effectively be quite high-res ATM so a bit of loss may be acceptable) or reduce the colour depth or something.