Skulltag features

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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The Ultimate DooMer
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Skulltag features

Post by The Ultimate DooMer »

I know that Skulltag features got added a while back but I've been out of the loop for so long I don't know exactly what got in. Did the consolecommand feature make it in?
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Graf Zahl
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Post by Graf Zahl »

No, and it won't. Do you need something specific?

I implemented a few powerups but that's it.
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Post by The Ultimate DooMer »

I was after the freeze command (for one of my spells, currently uses Thing_Deactivate on all monsters instead)
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Graf Zahl
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Post by Graf Zahl »

How about the TimeFreezer powerup? Would that help?
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Post by The Ultimate DooMer »

Hmm yeah I've come across that in an invasion wad, can I use that in a PowerupGiver item and change it's length etc.
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Post by Graf Zahl »

Sure. It's a powerup like any other one.
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