When GZDoom (or anything else powered by OpenGL) crashes, the screen is stuck at the brightness that GL was using.
I am sick of restarting every time this happens.
Does anybody know a way to fix it without restarting?
Incase it matters, i'm using a GeForce 7600GT with the latest nvidia drivers.
When OpenGL crashes...
Moderator: Graf Zahl
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Yes, there is a fix. I asked the exact same question a while back and there is a little util you can get. Run it and it resets your screen back to the normal settings (ie it kills the OTT brightness). I have it sitting as an easily accessible shortcut run it whenever the problem happens. I can't remember what it's called but I can check when I get home.
[edit] Aha! http://forum.drdteam.org/viewtopic.php?t=2288 [/edit]
[edit] Aha! http://forum.drdteam.org/viewtopic.php?t=2288 [/edit]