I noticed when i was mapping a level that OpenGL has all these different light options you can tinker with.
Then it occurred to me that the "feel" I was going for on the map is only set to the specific settings i have set on my GZdoom and others will have a different setting ruining the actual "feel" i was going for.
Maybe its possible to force certain OpenGL settings on maps such as the sector light mode
OpenGL options and the gameplay "feel" of maps
Moderator: Graf Zahl
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- Graf Zahl
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I wasn't talking about the brightness gamma and contrast settings, I was meaning the "Sector Light Mode" setting which completely changes the way sector light is shown.
for example:


This in my opinion changes the maps feel completely and can create a unbalanced multiplayer experience where one person can see somebody but the other can't.
Not really that big of a deal but it would be nice to have everyone experience the level you made equally.
for example:


This in my opinion changes the maps feel completely and can create a unbalanced multiplayer experience where one person can see somebody but the other can't.
Not really that big of a deal but it would be nice to have everyone experience the level you made equally.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: