[technical limitation][0.9.2] sky under water

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Willis
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Joined: Tue Aug 30, 2005 19:57

[technical limitation][0.9.2] sky under water

Post by Willis »

for a split second when you plunge into deep water you can see the sky. You said that deep water implementation was pretty much a hack so I don't know whether this is fixable or not. I was just bringing it to your attention
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lemonzest
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Location: Nottingham, UK

Post by lemonzest »

same problem here.
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BetaSword
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Post by BetaSword »

At this point, at least when mapping for this port, it'd probably be better to use the swimmable 3D floors for water... But for old maps, yet, it's probably pretty much a hack. It could also be due to the new clipping stuff, or something... Or I could just be trying to sound knowledgable about all this, while having no clue what I'm talking about :?
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wildweasel
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Post by wildweasel »

This is particularly noticeable in Map01 of AV.wad (the deep-slime secret across from the monster closet).
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Graf Zahl
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Post by Graf Zahl »

What you see is the near clipping plane in effect. That's an inherent limitation of hardware rendering. NVidia has an OpenGL extension to get around this and I am using it. ATi, however, does not so I can't do anything about it.

Sorry.

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