Texture glow code removed from 1.0.30?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Texture glow code removed from 1.0.30?

Post by Nash »

This GLDEFS doesn't work anymore in 1.0.30. Did you remove the code, and why? I understand it has always been an unsupported feature but it didn't really break anything did it? I thought it was harmless to just leave it as is...

Code: Select all

Glow 
{ 
   Flats 
   { 
      LAVA1 
      LAVA2 
      LAVA3 
      LAVA4 
      NUKAGE1 
      NUKAGE2 
      NUKAGE3 
      //FWATER1 
      //FWATER2 
      //FWATER3 
      //FWATER4 
      //BLOOD1 
      //BLOOD2 
      //BLOOD3 
      //RROCK05 
      //RROCK06 
      //RROCK07 
      //RROCK08 
   } 
    
   Walls 
   { 
      FIREBLU1 
      FIREBLU2 
      FIRELAVA 
      FIRELAV2 
      FIRELAV3 
      FIREMAG1 
       FIREMAG2 
       FIREMAG3 
       FIREWALL 
       FIREWALA 
       FIREWALB 
   } 
} 
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Works for me.
Locked

Return to “GZDoom”