BFG effects
Moderator: Graf Zahl
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BFG effects
I'm making a weapon that uses a custom damage type, and im using the function A_BFGSpray. My problem is that when it kills monsters within its blast range, they dont use the custom damage type and go to the normal death state, instead of my custom death state. when the projectile hits the monster directly, it goes to the custom death state, but only when it hits the target directly. is there a way to fix this?
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