BFG effects

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Janitor
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BFG effects

Post by Janitor »

I'm making a weapon that uses a custom damage type, and im using the function A_BFGSpray. My problem is that when it kills monsters within its blast range, they dont use the custom damage type and go to the normal death state, instead of my custom death state. when the projectile hits the monster directly, it goes to the custom death state, but only when it hits the target directly. is there a way to fix this?
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Graf Zahl
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Post by Graf Zahl »

Right now there isn't. The BFG splash is currently hard coded to the damage type "BFGSplash'. Please report this as a bug at the ZDoom forum so that it isn't forgotten. The type should be settable as damage type of the BFGSpray effect.
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