GZDoom Model Resource website

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Cutmanmike
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GZDoom Model Resource website

Post by Cutmanmike »

There's a TON of threads here about people looking for models. Even though I can usually model what I need for my wads, I too sometimes have to go scrounging around the internet to find what i'm after. So I have a solution: A GZDoom model resource page.

It would be a page for hosting GZDoom models in zip/pk3 format with a DECORATE, MODELDEF and the model files. The site could have different sections for Decorations, Monsters, Items etc. Maybe throw a couple of tutorials up there ;)

I'd happly do this myself but two points put me back:

1) I'm not good at making fancy pants sites. Just check out my site. It's a mess, and i'm afriad to admit it but that's the best I can really do. So do we have any fancy pants web developers around here? Don't be shy now!
2) A host. I have webspace but if it really did kick off and we did get a ton of models getting submitted we'd have to migrate somewhere. Maybe we can go googley eyed to grubber for this? ;)

Ideas, contributors and most importantly models welcome.
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Enjay
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Post by Enjay »

I think Nash had started working on converting the JDoom/Risen models for use in GZdoom. Not sure how far along that is though.
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Nash
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Post by Nash »

I stopped working on it after seeing how horrible the quality of the models are. But that wasn't the main reason. The main reason is that the way Doomsday and GZDoom handle models. What would have looked like a clean definition in the Doomsday format now looks very, VERY convoluted when you try to port the same model into MODELDEFS.

Hacks here and there because the Doomsday models are made up of different files per actor (which some might know does not work as expected in GZDoom), inconsistencies in model format between models (some are MD2, some are DMD, some textures are PCX, some are PNG), no support for textures with alpha are some of the things that bother me.

Tun of the Skulltag forums has finished MODELDEFS that would work with the Doomsday model pack. Just by looking at the MODELDEFS in there gives me a headache...

What I would really love to see happen one day is an offical GZDoom model pack. Models that are made FOR GZDoom and the MODELDEF format in mind. I've started making my own models for the pickups that are GZDoom-friendly but I don't feel like releasing them yet because there were thrown together really, REALLY hastily (I completed all of the pickups in one day by modeling using primitives) and the textures were rushed.
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Enjay
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Post by Enjay »

Presumably the simple models (pillars and other decorations) would be an easy conversion though? I haven't looked into it in any great depth myself.
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Post by Nash »

Yes but to be honest, they aren't really all that great. The tech pillars and lamps don't matter because they are essentially just simple cylinders with textures on them but stuff like torches look very ugly as in, they aren't faithful to their sprite counterparts.
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