I don't know why, but something in this little test map that I posted the other day causes my build of r19 to crash when starting the map
http://www.zen64060.zen.co.uk/3d_floor.zip
edit:
r17 and 18 also crash.  r16 does not.
			
			
									
						
										
						r19 This map causes a crash
Moderator: Graf Zahl
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				Enjay
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				Enjay
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I'm guessing it's the same thing: every map in my Burghead release causes a crash sooner or later - most of them fairly early.  I does seem to coincide with when certain 3D floors come in to view - but not all 3D floors seem to be causing a problem.
Also, that WAD refuses to start complaining about the syntax of SBARINFO but I think that is my fault.
The fix is easy anyway, either remove SBARINFO or change line 66 from
drawmugshot "STF", 5, 0, 143, 168;
to
drawmugshot "STF", 5, 143, 168;
GZdoom didn't complain about it before, but I'm pretty sure what I had in the WAD was wrong.
			
			
									
						
										
						Also, that WAD refuses to start complaining about the syntax of SBARINFO but I think that is my fault.
The fix is easy anyway, either remove SBARINFO or change line 66 from
drawmugshot "STF", 5, 0, 143, 168;
to
drawmugshot "STF", 5, 143, 168;
GZdoom didn't complain about it before, but I'm pretty sure what I had in the WAD was wrong.
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				Graf Zahl
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				RazTK
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				Enjay
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Bugger!
[edit] Hang on, I think I may have it. X/Y Billboarding again. Somehow that got turned back on for me. If I turn it off, no crash. Back on, immediate crash when stating the map.
With X/Y billboarding on...
If I delete all the items on the map, no crash.
If I move all the items on the map until they are not on/above/under a 3D floor, no crash.
However, I *think* it will then crash when something walks under a 3D floor or if I look at something from a strange Z angle.
			
			
									
						
										
						[edit] Hang on, I think I may have it. X/Y Billboarding again. Somehow that got turned back on for me. If I turn it off, no crash. Back on, immediate crash when stating the map.
With X/Y billboarding on...
If I delete all the items on the map, no crash.
If I move all the items on the map until they are not on/above/under a 3D floor, no crash.
However, I *think* it will then crash when something walks under a 3D floor or if I look at something from a strange Z angle.
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				Enjay
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				Enjay
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				Enjay
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OK, I've tried as many changes to my OpenGL settings as I can think of and I always seem to get a crash on map110 of the Burghead thing.  It's a bit hard to keep track of because, obviously, the game crashes every time I change my settings and try something else.
As soon as the house comes into view - bang! GZdoom dies. I can walk backwards along the road to the house and, provided I keep looking away from it, I can pass right by the front of it but as soon as I turn around - crash!
			
			
									
						
										
						As soon as the house comes into view - bang! GZdoom dies. I can walk backwards along the road to the house and, provided I keep looking away from it, I can pass right by the front of it but as soon as I turn around - crash!
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				Graf Zahl
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				Enjay
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				Graf Zahl
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