Does anyone know the limits of GZDooM? I'm working on very big map and on this day I have:
14342 vertices
17692 lines
32940 sidedefs
3796 sectors
and map is 21240 width and 28056 heigh. Evrything working fine, but this is 50% of map. Size will become the same but I plan to add lots of sectors yet. I hope GZDooM will not crash....
GZDooM limits
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- Reinchard
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The hard limit is 65535 sidedefs - but that's due to the current editors. If they could compress sidedefs the limit would be close to 100000.
As for size, don't go above 32767 in each direction and try to keep the map toward the center. The closer you get to the outer map limits of +/-32767 the higher the likelihood of overflow problems.
As for size, don't go above 32767 in each direction and try to keep the map toward the center. The closer you get to the outer map limits of +/-32767 the higher the likelihood of overflow problems.
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Is this possible to make much bigger level, using GLBSP?? http://glbsp.sourceforge.net/specs.php
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