This is something that's been buggin me a long time. Don't know if I'm just plain stupid or what. In XWE whenever you import textures whether they be from hexen or heretic or whatever, it always changes them to the doom pallette. I can solve this by replacing it with a different PLAYPAL lump, but the thing is, I want all the texures to be displayed right no matter what. Gzdoom can handle that. All I want to do is make levels using any textures that I want without having to worry about the colors being obscured in the game.
The other thing is I want them to be displayed correctly in doom builder. Is there any way I can do all this?
Setting up textures in XWE
- Rex Claussen
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Re: Setting up textures in XWE
As Reinchard says, get the XWE "beta", which allows you to automatically import textures in raw data format. Even the "official" version, v1.16, allows you to import them in raw data format, but you need to specify that when you import them.Lucius Octavion wrote:In XWE whenever you import textures whether they be from hexen or heretic or whatever, it always changes them to the doom pallette.
The other thing is I want them to be displayed correctly in doom builder. Is there any way I can do all this?
I believe that when you have textures in raw data format they will be displayed correctly in DooM Builder.