Further to this [Fixed] bug:
http://forum.drdteam.org/viewtopic.php?t=3316
If the 3D floor is very thin, it is still possible to get splashes on a 3D floor. Id say that with the SSG it happens about 1 in 3 times and usually if you are firing at a fairly shallow angle (ie firing at a point on the floor that is quite far away from where you are standing).
I've uploaded a modified version of the test WAD that was in that thread and also included a demo of me getting the splashes (sometimes). It's demo1.lmp so just load the zip and wait for the title screen to change.
It may be a rare enough occasion to not bother with: thicker floors don't seem to cause a problem, but there you have it.
r137 Very thin 3D floors can still splash
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