I am working on a project for Hexen, and in map 5 of this project, I have some 3D floors being used to create a dock over water.
I was having an issue related to the fog lighting underneath the dock but above the water (this issue has been fixed since I found another way to do it, but I'm posting this bug report because I did get a crash.)
Anyway, in the control sector for the 3D floors, I set action special 160's 3rd argument (arg[2]) to 4, and upon loading my project, gzdoom crashes.
Here is the project, stripped down to include only the necessary files that cause the crash:
And here's the crash report:
			
			
						[r316] Crash in my Hexen Project, 3D Floor Related.
Moderator: Graf Zahl
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				Slasher123
														 - Posts: 21
 - Joined: Sun Jul 13, 2008 8:55
 - Location: California
 
[r316] Crash in my Hexen Project, 3D Floor Related.
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				NeoHippo
														 - Posts: 408
 - Joined: Tue Sep 13, 2005 0:47
 - Location: British Columbia Canada
 
Re: [r316] Crash in my Hexen Project, 3D Floor Related.
It's definitely a problem with the setting for fog (4). Curiously, if combined with the additive translucency (64) the map works, but the floor is not rendered.
			
			
									
						
										
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				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
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 - Location: Germany
 
Re: [r316] Crash in my Hexen Project, 3D Floor Related.
fixed. Non-translucent fog simply was not supported before.