Self explanatory. Models that have been defined to rotate, don't.
An example wad is found here: http://forum.zdoom.org/viewtopic.php?f= ... ng#p406835
[r320] Rotating models don't rotate
Moderator: Graf Zahl
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Re: [r320] Rotating models don't rotate
Dunno if it has been specifically addressed or not, but the deathstar example from that linked thread and a bunch of other rotating models that I have all work in r321.
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Re: [r320] Rotating models don't rotate
Odd, its still broken for me.
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Re: [r320] Rotating models don't rotate
HUH?
It seems disabling 'shaders for fog' fixes this... Which makes no sense but thats what happens.
It seems disabling 'shaders for fog' fixes this... Which makes no sense but thats what happens.
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Re: [r320] Rotating models don't rotate
Good find.
Actually, it's a little more than that though. If shaders for fog are enabled and the fog type is radial the models will not rotate. Standard fog does not show the problem.
Actually, it's a little more than that though. If shaders for fog are enabled and the fog type is radial the models will not rotate. Standard fog does not show the problem.
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Re: [r320] Rotating models don't rotate
For radial fog I can't use OpenGL's rotation matrix because the shader wouldn't get proper vertex coordinates for the models. Seems like the rotation is not performed in this case.
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Re: [r320] Rotating models don't rotate
You make it sound like this can't be fixed. Is that so?
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Re: [r320] Rotating models don't rotate
No. But I have very little time to work on Doom right now as you might have noticed from the lack of contributions to ZDoom, too, so I really can't say when I take care of this. This is not something that looks fixable in a few minutes.