[r320] Rotating models don't rotate

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Edward850
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[r320] Rotating models don't rotate

Post by Edward850 »

Self explanatory. Models that have been defined to rotate, don't.
An example wad is found here: http://forum.zdoom.org/viewtopic.php?f= ... ng#p406835
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Enjay
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Re: [r320] Rotating models don't rotate

Post by Enjay »

Dunno if it has been specifically addressed or not, but the deathstar example from that linked thread and a bunch of other rotating models that I have all work in r321.
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Edward850
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Re: [r320] Rotating models don't rotate

Post by Edward850 »

Odd, its still broken for me.
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Edward850
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Re: [r320] Rotating models don't rotate

Post by Edward850 »

HUH?
It seems disabling 'shaders for fog' fixes this... Which makes no sense but thats what happens.
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Enjay
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Re: [r320] Rotating models don't rotate

Post by Enjay »

Good find.

Actually, it's a little more than that though. If shaders for fog are enabled and the fog type is radial the models will not rotate. Standard fog does not show the problem.
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Graf Zahl
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Re: [r320] Rotating models don't rotate

Post by Graf Zahl »

For radial fog I can't use OpenGL's rotation matrix because the shader wouldn't get proper vertex coordinates for the models. Seems like the rotation is not performed in this case.
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Edward850
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Re: [r320] Rotating models don't rotate

Post by Edward850 »

You make it sound like this can't be fixed. Is that so?
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Graf Zahl
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Re: [r320] Rotating models don't rotate

Post by Graf Zahl »

No. But I have very little time to work on Doom right now as you might have noticed from the lack of contributions to ZDoom, too, so I really can't say when I take care of this. This is not something that looks fixable in a few minutes.

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