[went away]Camera textures are.... dead?
Moderator: Graf Zahl
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[went away]Camera textures are.... dead?
The camera textures in my wad seem to have mangled since moving on to gzdoom. If you still have it mr graf, open up *SECRETPROJECTOFDOOMWHICHONLYYOU'VESEENSOFAR*.wad and warp to:
x: -10386
y: -3394
In the room there's a few monitors. One of them changes the big screen into a camera texture, which seems to be smudged to death. This doesn't seem to happen with the original zdoom, or any other wads for that matter.
x: -10386
y: -3394
In the room there's a few monitors. One of them changes the big screen into a camera texture, which seems to be smudged to death. This doesn't seem to happen with the original zdoom, or any other wads for that matter.
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Only thing I noticed is that I can watch GZDoom build the polys as the camera pans on around.
And instead of HOM where the void space is, it shows my HUD.
Here goes a pic from Island 2 showing what I mean:
http://img368.imageshack.us/my.php?imag ... era4oa.jpg
And instead of HOM where the void space is, it shows my HUD.
Here goes a pic from Island 2 showing what I mean:
http://img368.imageshack.us/my.php?imag ... era4oa.jpg
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They display another part of the level on a wall.
I don't know if you've ever used cameras in zDoom before, but with regular ones, you have to go up to the wall and press the action button to see what part of the level the camera is looking at.
With camera textures, however, you don't have to do any of that. It's just there, like any other texture in Doom. That way you can watch it while you're filling up your foes with lead (or plasma).
I don't know if you've ever used cameras in zDoom before, but with regular ones, you have to go up to the wall and press the action button to see what part of the level the camera is looking at.
With camera textures, however, you don't have to do any of that. It's just there, like any other texture in Doom. That way you can watch it while you're filling up your foes with lead (or plasma).
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