[went away]Camera textures are.... dead?

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Cutmanmike
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[went away]Camera textures are.... dead?

Post by Cutmanmike »

The camera textures in my wad seem to have mangled since moving on to gzdoom. If you still have it mr graf, open up *SECRETPROJECTOFDOOMWHICHONLYYOU'VESEENSOFAR*.wad and warp to:

x: -10386
y: -3394

In the room there's a few monitors. One of them changes the big screen into a camera texture, which seems to be smudged to death. This doesn't seem to happen with the original zdoom, or any other wads for that matter.
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Cutmanmike
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Post by Cutmanmike »

[Nag]Any news on this?[/Nag]
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Graf Zahl
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Post by Graf Zahl »

I can't find your map on my HD. :(
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Cutmanmike
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Post by Cutmanmike »

since it was such a fast reply i'll give you a hand and tell you the filename.

eatme.wad

And if no glory, isn't it saved in your email?
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Graf Zahl
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Post by Graf Zahl »

If I kept every multi-megabyte email longer than necessary I'd get into problems. I get a lot of them for work. And before you ask again, I have nothing containing the name 'eatme' on my HD at the moment.
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Cutmanmike
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Post by Cutmanmike »

Curses. I guess i'll just have to take a part of the map and make a quick example map (When I get time).
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Skadoomer
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Post by Skadoomer »

There dead for me too. Any word on this graf?
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Graf Zahl
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Post by Graf Zahl »

I played E1M1 of KDIZD and they worked perfectly for me. I need a WAD where they are broken to test this but I don't have one.
Nuxius
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Post by Nuxius »

Only thing I noticed is that I can watch GZDoom build the polys as the camera pans on around.

And instead of HOM where the void space is, it shows my HUD.

Here goes a pic from Island 2 showing what I mean:

http://img368.imageshack.us/my.php?imag ... era4oa.jpg
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Graf Zahl
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Post by Graf Zahl »

If you have real void space in your view it will show what has been rendered in that place before - and that's the lower left corner of the screen.

But what do you mean by 'watch GZDoom build the polys as the camera pans on around.'?
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Graf Zahl
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Post by Graf Zahl »

I finally had the chance to check the original problem.

But for me it looks all the same as in ZDoom:

The first camera pans around but all the others are stationary. I don't see anything wrong here.
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ellmo
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Post by ellmo »

what the hell were camera textures exactly? :?
Nuxius
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Post by Nuxius »

They display another part of the level on a wall.

I don't know if you've ever used cameras in zDoom before, but with regular ones, you have to go up to the wall and press the action button to see what part of the level the camera is looking at.

With camera textures, however, you don't have to do any of that. It's just there, like any other texture in Doom. That way you can watch it while you're filling up your foes with lead (or plasma).
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Cutmanmike
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Post by Cutmanmike »

Well this seems to be working on my wad now, so I guess case closed

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