Help needed again (ATI users only)

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Graf Zahl
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Help needed again (ATI users only)

Post by Graf Zahl »

Can someone with a fairly recent ATI card and driver please post the GL extension string that GZDoom outputs on startup?

I fear that a few things I need for handling dynamic lights in a shader require features ATI hasn't implemented yet and I'd like to know that before investing any work there.
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InsanityBringer
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Re: Help needed again (ATI users only)

Post by InsanityBringer »

Once I can get to my dad's machine with his ATI Raedon 4830 I'll grab the information.
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InsanityBringer
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Re: Help needed again (ATI users only)

Post by InsanityBringer »

And I was able to get to my dad's machine. Here's the output

Code: Select all

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 4800 Series  
GL_VERSION: 2.1.8577
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
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Graf Zahl
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Re: Help needed again (ATI users only)

Post by Graf Zahl »

Thanks. And good news. Both of the extensions I need are supported.
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Gez
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Re: Help needed again (ATI users only)

Post by Gez »

Which ones are they? Any of those?

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GL_AMD_texture_texture4 
GL_AMDX_vertex_shader_tessellator 
GL_ARB_color_buffer_float 
GL_ARB_depth_buffer_float 
GL_ARB_draw_instanced 
GL_ARB_framebuffer_sRGB 
GL_ARB_instanced_arrays 
GL_ARB_shader_texture_lod 
GL_ARB_texture_buffer_object 
GL_ARB_texture_compression_rgtc 
GL_ARB_texture_rg 
GL_ATI_texture_compression_3dc 
GL_EXT_bindable_uniform 
GL_EXT_copy_buffer 
GL_EXT_draw_buffers2 
GL_EXT_framebuffer_sRGB 
GL_EXT_gpu_shader4 
GL_EXT_packed_float 
GL_EXT_texture_array 
GL_EXT_texture_buffer_object 
GL_EXT_texture_compression_latc 
GL_EXT_texture_compression_rgtc 
GL_EXT_texture_integer 
GL_EXT_texture_shared_exponent 
GL_EXT_transform_feedback 
GL_NV_conditional_render 
GL_NV_copy_depth_to_color 
Last edited by Gez on Sun Jun 21, 2009 14:49, edited 1 time in total.
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Graf Zahl
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Re: Help needed again (ATI users only)

Post by Graf Zahl »

These 2:

GL_ARB_texture_buffer_object/GL_EXT_texture_buffer_object (different name, same functionality)
GL_EXT_gpu_shader4

I need them to handle dynamic lights in shaders. Texture buffers are the only method to get a sufficiently high amount of coordinates to the hardware.
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GuntherDW
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Re: Help needed again (ATI users only)

Post by GuntherDW »

I've checked on my laptop with an HD3650M (Dell studio), using the latest drivers (9.6),
and those 2 show up in glxinfo.

so they are "supported" in linux as well

altough i just compiled the latest svn, and it's a little unstable (all kinds of (debug?) shader linker messages in the console, and a couple of WARNINGs), and quitting crashes the game.
but that's another problem :)
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Rachael
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Re: Help needed again (ATI users only)

Post by Rachael »

Graf Zahl wrote:These 2:

GL_ARB_texture_buffer_object/GL_EXT_texture_buffer_object (different name, same functionality)
GL_EXT_gpu_shader4

I need them to handle dynamic lights in shaders. Texture buffers are the only method to get a sufficiently high amount of coordinates to the hardware.
They exist in my extension string, if that matters.
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Graf Zahl
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Re: Help needed again (ATI users only)

Post by Graf Zahl »

Ok. I already checked ATI/AMD's driver specs. Looks like the texture buffer objects were added in Catalyst 9.3.
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Gez
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Re: Help needed again (ATI users only)

Post by Gez »

They don't in mine, if that surprises anybody. And I've just updated to Catalyst 9.3; it added some of the "missing" ones, when comparing to Insanity Bringer's list, but not those ones.
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Graf Zahl
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Re: Help needed again (ATI users only)

Post by Graf Zahl »

Maybe your hardware is too weak...
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