Now that we have fragglescript...

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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chaoscentral
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Now that we have fragglescript...

Post by chaoscentral »

does this mean we can use ALL of the functions... mainly the console command one...... if not, can you please put that function back in. that would enable for some fun stuff
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Graf Zahl
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Post by Graf Zahl »

The console command function is the biggest problem of all. I'd have to emulate each and every console command Legacy has to make it fully functional - and half of those are engine specific. I will handle these on a need-to-have basis, i.e. when I find a WAD that needs some specific console command I'll add support for it - if possible.

A few functions are non-functional at the moment, most importantly setcorona, the HUD pic functions, skincolor, playdemo and checkcvar. All of these manipulate data that doesn't exist in the same form in ZDoom so my options are limited.
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Post by chaoscentral »

ok, how about FOV manipulation, is that in there?
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Post by Graf Zahl »

No. That works somewhat differently in ZDoom and isn't that easily done.
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