FraggleScript, ACS, and Custom Monsters

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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dennisjj2
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Joined: Thu Sep 22, 2005 3:40

FraggleScript, ACS, and Custom Monsters

Post by dennisjj2 »

Would it be possible to use FraggleScript (or ACS) to create new codepointers for custom monsters? If so, how?
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Graf Zahl
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Post by Graf Zahl »

You can use ACS simply by calling ACS_Execute() with the needed parameters. FraggleScript can't be done right now. The current way to access it is not final because I want to remain compatible with Legacy 2.0 so it may have to change.
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