It seems that Line_Horizon has it's signs mixed up atm....when used in a sector with a negative height, the horizon actually appears at the corresponding positive height, and vice versa.  Doesn't affect ZDoom.
(example wad - height is constantly printed - press use in the red sector to port between the 3 rooms)
			
			
						[r473] Line_Horizon bug
Moderator: Graf Zahl
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				The Ultimate DooMer
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[r473] Line_Horizon bug
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				Enjay
														 - Developer

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Re: [r473] Line_Horizon bug
Seems to be fixed in r497.
[edit]
Probably this one
http://forum.zdoom.org/viewtopic.php?f=7&t=23582
[/edit]
			
			
									
						
										
						[edit]
Probably this one
http://forum.zdoom.org/viewtopic.php?f=7&t=23582
[/edit]
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				Graf Zahl
														 - GZDoom Developer

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Re: [r473] Line_Horizon bug
Fixed indeed.