ati card and gzdoom

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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neilcaine
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Joined: Tue Mar 09, 2010 12:47

ati card and gzdoom

Post by neilcaine »

I only found out about gzdoom a couple of months ago and it improves Doom greatly but I've now run into a major problem as i've upgraded my nvidia 8800 to an ati 5850, - gzdoom will now not run at all and comes up with an error screen every time after running a few lines of script. I've tried adding an older atioglxx file to the gzdoom directory as some sites suggest, but it has no effect - quake runs ok and that is an opengl game so i wondered if anyone had another fix or if it can be fixed in a future version of gzdoom
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Gez
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Re: ati card and gzdoom

Post by Gez »

"As some sites suggest" -- do you mean this? http://forum.drdteam.org/viewtopic.php?t=4820
kobliha wrote:I found a simple solution (until ATI fixes the problem which could take ages) - get atioglxx.dll file from older Catalyst driver suite and put it directly in GZDoom directory. Tested with atioglxx.dll taken from 9.10 driver version. GZDoom now works correctly again :-)

(Looks like the current ATI OpenGL driver doesn't work with GZDoom since they updated it to support OpenGL 3.2)
neilcaine
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Joined: Tue Mar 09, 2010 12:47

Re: ati card and gzdoom

Post by neilcaine »

yes that wa the solution i tried but after trying the atioglxx files from 9.1 and 9.5 and even going back to 4.11 drivers, - putting the file into my gzdoom directory, i don't think it's going to work for me
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Firebrand
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Re: ati card and gzdoom

Post by Firebrand »

You have a better chance in downgrading your drivers. Sometimes using a single DLL will just screw thing even more.
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