Help! - stacking 3d floors

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
steelbread
Posts: 4
Joined: Mon Jul 19, 2010 21:45

Help! - stacking 3d floors

Post by steelbread »

I can't figure out for the life of me how to stack a 3d floor on top of another 3d floor. Can someone tell me how to do this?
User avatar
Gez
Developer
Developer
Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: Help! - stacking 3d floors

Post by Gez »

Just make several control sectors with [wiki]Sector_Set3dFloor[/wiki], and have them all use the same sector tag.
User avatar
Firebrand
Dev Builds Team
Posts: 126
Joined: Mon Aug 10, 2009 21:00
Location: Mexico
Contact:

Re: Help! - stacking 3d floors

Post by Firebrand »

You can make the control sector a square or similar and assign each line for different sector tags, making it easier to stack multiple floors together.
I'm the ruler of the Fire Power.....
doomexpert
Posts: 103
Joined: Tue May 04, 2010 7:57

Re: Help! - stacking 3d floors

Post by doomexpert »

so you have multiple control sectors that have different heights and ofcourse with the same sector tag.
you can have 255 control sectors stacked in one sector tag. or 255 different sector tags. if it can both i dont know, not tested yet.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: Help! - stacking 3d floors

Post by Graf Zahl »

You can put as many 3D floors as you like into each sector (i.e. use the same tag with different control sectors.) You can also use as many tags as you like. There is no 255 limit anywhere in the whole system.
steelbread
Posts: 4
Joined: Mon Jul 19, 2010 21:45

Re: Help! - stacking 3d floors

Post by steelbread »

Thank you for your help it is very much appreciated.
Locked

Return to “GZDoom”