[Help] Decrease weapon swing while walking or running?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Felony
Posts: 3
Joined: Tue Aug 03, 2010 2:00

[Help] Decrease weapon swing while walking or running?

Post by Felony »

It is possible decrease weapon swing while walking or running?

I want to make my player run and walk slower, but it makes too much swinging.

Is there any walk to control that (decrease/increase value)

Cheerz! :mrgreen:
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Kilian
Posts: 16
Joined: Mon Jul 19, 2010 18:55
Location: Moscow, Russia
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Re: [Help] Decrease weapon swing while walking or running?

Post by Kilian »

Try "movebob" in console. By default, it is 0.45. 0 makes weapon always still.

Code: Select all

movebob 0.25
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Enjay
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Re: [Help] Decrease weapon swing while walking or running?

Post by Enjay »

Actually, I *think* movebob affects how much the player's view bobs when moving. Yes, at 0 the weapon stops moving but so does the player view - so it affects 2 things apparently.
Felony
Posts: 3
Joined: Tue Aug 03, 2010 2:00

Re: [Help] Decrease weapon swing while walking or running?

Post by Felony »

Thanks! it works!

You guys are awesome :D
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