texture filtering

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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RaVeN
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Joined: Fri Nov 06, 2009 12:21
Location: Ukraine
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texture filtering

Post by RaVeN »

OpenGL have two method GL_NEAREST or GL_LINEAR? NONE and BILINEAR? so any other methods like BICUBIC thats gives more quality, textures looks like with rounds, not with rhombus if bilinear used.
Its possible? its very interesting 8)

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