Automap textures are affected by lighting mode

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Nash
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Automap textures are affected by lighting mode

Post by Nash »

I wasn't sure whether to post this as a bug or a feature suggestion, so I figured I'll start a discussion about it first.

I have my lighting mode set to "Doom" and this makes the automap textures overly dark. The water texture in MAP01 and MAP02 of Doom 2 looks almost black to me. Setting the lighting mode to something else like "Bright" will make the textures' brightnesses look closer to the software renderer.

Is it possible to make it so that the automap textures do not get affected by the lighting mode?
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Graf Zahl
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Re: Automap textures are affected by lighting mode

Post by Graf Zahl »

You are probably right. I just called the standard lighting function here without actually checking the results.
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Re: Automap textures are affected by lighting mode

Post by Nash »

Additionally, I notice that the night vision mode is making the automap textures glow green as well. Eek! :O
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Re: Automap textures are affected by lighting mode

Post by Graf Zahl »

Not anymore. That was caused by the same mistake. It just called the function to get the light level for the player view but that was not correct.
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