A Small question

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Zok
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Joined: Sat Sep 04, 2010 0:57

A Small question

Post by Zok »

hi im just a new user here but i have a lot of time mapping i returned to gzdoom again to start working with my project i left paused as NR, Gherenew, Complexe 16 and Darkmoon.

now seeing how advanced its Gzdoom now i want to apply brightmaps in my wad Darkmoon, i know how to set them in my wad but my doubt its this:

Im using High resolution textures and i scaled them for fit with the size and the walls of my level, i want to make a few of them using the brightmap feature but.... i read all the Gldef wikia and i dont find something what said about brightmaps in scaled textures. so... Scaled Textures can have brightmaps too?

if they can... then i must place the image of the brightmap as the same size of the texture or in the size of the scale i give it?

well i have my hopes that scaled textures can use brightmaps
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Graf Zahl
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Re: A Small question

Post by Graf Zahl »

Sure, no problem. The brightmap's size doesn't even need to be the same as the main texture. It's always automatically scaled so that the brightmap covers the full texture, regardless of scaling or other internal settings.
Zok
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Joined: Sat Sep 04, 2010 0:57

Re: A Small question

Post by Zok »

oh thanks i have good effects but just for asking (sorry if im too annoying to ask) i have just a little doubt about glowfloor.

i know if i set one with the label Texture they only going to work with floor or ceilings.

i know this the parameter to set it as texture

"Texture "flat name", color[, glow height] [, fullbright]"

well i just set this one of them just for testing.

Texture "BL2", SlateGray1 [, 128] [, fullbright]
and doesnt work also i tried with removing the keys but then gzdoom give me the error of "has Fullbrigt in ,128"

so what im doing wrong? hope the help on this since theyre just new feature that i dont know gzdoom have and i want to try on them.

Thanks for help other mappers :)
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Gez
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Re: A Small question

Post by Gez »

The [] are there to mark optional parameters.

You should write instead:
Texture BL2, SlateGray1, 128, fullbright
Zok
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Re: A Small question

Post by Zok »

oh i was doing well the first time then because i tried without the marks but gzdoom give me the error of "have 128 in full bright" then i noticed something, my gzdoom version was 1.21 i swichted to another newest version and then that work. Many Thanks!
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