Problem with map

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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ktulu315
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Problem with map

Post by ktulu315 »

I play gzdoom a long time ago, i never had this problem but i opened the game and i got a problem:

when i press TAB for see map, i only see a white dot but the map never appears, i downloaded the latest version of Gzdoom and redownloaded the WADs but nothing, i search in the options and google it but nothing....

Probly its a stupidthing but really i hate it...

See how looks when i press TAB:


Image
Click in the image for see big

Thanks
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Rex Claussen
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Re: Problem with map

Post by Rex Claussen »

I just checked the Options>Automap Options to see if there was anything in there that had been toggled off, but I couldn't find anything. The only possibility that I could see is that the Automap colors have been customized so that one-sided and two-sided linedefs are the same color as the background. If this is the problem you can fix it simply by resetting to the default colors.
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Graf Zahl
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Re: Problem with map

Post by Graf Zahl »

Some cards seem to have problems with drawing hardware accelerated lines. If that's the case the automap will be empty.
ktulu315
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Re: Problem with map

Post by ktulu315 »

Rex Claussen wrote:I just checked the Options>Automap Options to see if there was anything in there that had been toggled off, but I couldn't find anything. The only possibility that I could see is that the Automap colors have been customized so that one-sided and two-sided linedefs are the same color as the background. If this is the problem you can fix it simply by resetting to the default colors.
No, i try change the colors but nothing, set colors default too but nothing....

really i dont understand
ktulu315
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Re: Problem with map

Post by ktulu315 »

Graf Zahl wrote:Some cards seem to have problems with drawing hardware accelerated lines. If that's the case the automap will be empty.
I have a nvidia gforce 5200, but i never had this problem with doom;
any options?
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Enjay
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Re: Problem with map

Post by Enjay »

Doom isn'r hardware accelerated. GZdoom is. Have you compared it to Zdoom (also not hardware accelerated).

I don't know the specifics of your card but it seems like its a pretty old one from the name/number. Usual question - are your drivers up to date?
ktulu315
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Re: Problem with map

Post by ktulu315 »

Enjay wrote:Doom isn'r hardware accelerated. GZdoom is. Have you compared it to Zdoom (also not hardware accelerated).

I don't know the specifics of your card but it seems like its a pretty old one from the name/number. Usual question - are your drivers up to date?
Zdoom works normaly, but i dont understand why gzdoom is damaged now, 1 month before it was ok, and i dont change any option

and yes drvers are up to date
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Gez
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Re: Problem with map

Post by Gez »

Enjay wrote:Doom isn'r hardware accelerated. GZdoom is. Have you compared it to Zdoom (also not hardware accelerated).
Isn't the automap code in ZDoom handled by DirectX?
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Graf Zahl
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Re: Problem with map

Post by Graf Zahl »

Yes, it is drawn with 3D line primitives.
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Rachael
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Re: Problem with map

Post by Rachael »

I remember having this problem as well with a nVidia GeForce 5500 back in the day. I never really bothered with it though because I had a newer card on-hand (an ATI) that worked a lot better and did the lines properly anyway.
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Graf Zahl
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Re: Problem with map

Post by Graf Zahl »

I once had a Geforce 5900 and never had problems with line drawing. Then again, I got rid of that card more than 5 years ago so who knows what has changed about the drivers...
Sussudio
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Re: Problem with map

Post by Sussudio »

Enjay wrote:Doom isn'r hardware accelerated. GZdoom is. Have you compared it to Zdoom (also not hardware accelerated).

I don't know the specifics of your card but it seems like its a pretty old one from the name/number. Usual question - are your drivers up to date?
You definitely don't want up-to-date drivers for this video card. The older the card gets, the more unreliable newer drivers become.

Anyways, I keep a FX5200 with an ancient driver solely for compatibility with paletted textures, and as of 4 months ago, the map function was working properly.
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