FYI: Intel N10/GMA3150 and texture filtering

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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jengelh
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FYI: Intel N10/GMA3150 and texture filtering

Post by jengelh »

I have here one of those netbooks currently on sale in Germany (which surprisingly all share the same configuration), an Atom 1.66 with Intel N10/GMA3150 chipset. Much to my surprise, this 2010 model runs gzdoom much slower than that other very old NV11 (GF2MX400) or NV34 (GF5200 IIRC) graphics card I have in my desktop. Today I tried prboom just for a test, and which run much more agreeable. I assume that gzdoom is using a GL feature that the Intel chipset does not have and which is subsequently rendered by Mesa in software.

I found that using "Texture filterung: None" and "Texture filtering: Linear" restore the framerate to something agreeable. All the remaining modes - Mipmap, Bilinear and Trilinear let things go down the drain.
Spoiler: glxinfo
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Rachael
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Re: FYI: Intel N10/GMA3150 and texture filtering

Post by Rachael »

Are you using either Windows Vista or 7 by chance?
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Graf Zahl
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Re: FYI: Intel N10/GMA3150 and texture filtering

Post by Graf Zahl »

The difference may be that GZDoom starts with a 32 bit framebuffer / 32 bit depth-stencil buffer by default. And seeing the overall crappiness of this hardware it may well be badly supported.

@Eruanna: The startup log is clearly indicating Linux/Unix.

This whole thing sounds like a bad driver to me. Yes, Intel's hardware is bad but not this bad.
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Rachael
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Re: FYI: Intel N10/GMA3150 and texture filtering

Post by Rachael »

I missed that. I don't know how I did. Anyway my idea for a quickfix definitely won't work in Linux.
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