Sector_SetPlaneReflection (159)
Moderator: Graf Zahl
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- Posts: 103
- Joined: Tue May 04, 2010 7:57
Sector_SetPlaneReflection (159)
how can i get shiny floors? i have multiple sectors so the 159 option is not defined by the script editor but i dont want to make stacked sector because i have a lot of sectors in 1 sector. so for the performance i make the reflection so small possible so what is the best way to make a reflective floor. i search on zdoom wiki and i cant find wad files.
- NeoHippo
- Posts: 408
- Joined: Tue Sep 13, 2005 0:47
- Location: British Columbia Canada
Re: Sector_SetPlaneReflection (159)
Do you mean that a script does not work?
You don't really have to make the reflection as small as possible, you just have to keep the number of reflections to a minimum.
Code: Select all
#include "zcommon.acs"
script 1 open
{
Sector_SetPlaneReflection (1, 96, 0);
}
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- Posts: 103
- Joined: Tue May 04, 2010 7:57
Re: Sector_SetPlaneReflection (159)
ok it works, just a correction..
The number of reflection to minimum, also when i set it to one sector tag
for example: tag 1 and all the 10 sector too tag 1. rather then give (each sector) an different sector tag.
so what you mean that i dont lose performance when i have more sectors what is reflected when the sector is isolated from other sectors?

The number of reflection to minimum, also when i set it to one sector tag
for example: tag 1 and all the 10 sector too tag 1. rather then give (each sector) an different sector tag.
so what you mean that i dont lose performance when i have more sectors what is reflected when the sector is isolated from other sectors?
- Salad Viking
- Posts: 40
- Joined: Mon Aug 23, 2010 21:50
- Location: A hot air balloon traveling over Chile
Re: Sector_SetPlaneReflection (159)
If you have a lot of reflective floors on screen at once, it slows the game down. If you have one larger reflective floor, it won't slow your game down as much.