How do I disable the transparency on certain effects?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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citronvand
Posts: 4
Joined: Sat Mar 20, 2010 0:47

How do I disable the transparency on certain effects?

Post by citronvand »

Hi,

I've been trying to disable the transparent effects in GZDoom such as when you shoot the claw in heretic the blue "explosion" is transparent. I've checked the options in-game but couldn't find anything.

I noticed when watching http://www.youtube.com/watch?v=-mmlUfSJ ... re=related that it was not transparent there and I believe he is using (G)ZDoom.

p.s. what does lightmaps.pk3 do? lights.pk3 enable dynamic lights, right? And to use them I have to drag them over the GZDoom.exe? I've been using GZDoom for years and I just noticed this :o
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Gez
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Posts: 1399
Joined: Mon Oct 22, 2007 16:47

Re: How do I disable the transparency on certain effects?

Post by Gez »

Energy projectiles are rendered in an "additive" style that makes them look bright and slightly transparent, as if they were, well, energy projectiles. You can't change that without redefining the actors to change their renderstyle.

The guy in your LP seems to be using vanilla. (Also, he completely sucks at the game, it's painful to watch. :p)

There's no "lightmaps.pk3" file. There is a brightmaps.pk3 file however. It gives brightmaps to sprites. If you want to know what they do, just look at topics such as this one.
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