Any way, good luck for all who developing this most advanced port.
Wrong light behavior on 3d floors under boom-style water.
Moderator: Graf Zahl
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I.C.H.I. Znot
- Posts: 18
- Joined: Fri Jun 03, 2011 12:20
Wrong light behavior on 3d floors under boom-style water.
Looks like i am magnet for render bugs. Here is another weird bug which for me very critical because it make really ugly effect. I have feelings that it never ends. As i want make something interesting, always something mess my work. Damn!
How much people develop GZDooM? Guys, you need someone more with programming skills to make my lovely GZDooM already perfect. The worst thing in level design is limits and render issues, they can kill all ideas. I don't like cliche in level editing i want to make something really impressive.
Any way, good luck for all who developing this most advanced port.
Any way, good luck for all who developing this most advanced port.
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Graf Zahl
- GZDoom Developer

- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Re: Wrong light behavior on 3d floors under boom-style water
This can't be combined. Both features interfere with each other in a way that makes it impossible to have proper lighting.