GZDoom UDMF Conversion

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Nero
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GZDoom UDMF Conversion

Post by Nero »

I'm sorry but the documentation on UDMF is not very helpful for people who spend all of their time in DB's visual mode running up and down our halls, aligning textures and placing dynamic lights.

So I'm out of tags for 3D floor without using hi tags. I want to convert over to UDMF, but the problem is that I have configured my wad to use the GZDoom configuration in DB. My wads keep crashing wad2udmf, so I need some help here. Tips or a "how-to!" Thanks!
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Blue Shadow
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Re: GZDoom UDMF Conversion

Post by Blue Shadow »

Try [wiki]UDMFConvert[/wiki].
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Nero
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Re: GZDoom UDMF Conversion

Post by Nero »

I ended up getting wad2udmf to work instead. Me and CMD.exe are not friends. Me and .bat are though :mrgreen: thanks!
"It's kinda like being a hamster."
"Oh...got it."
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