I have been trying to use an N64 pad to play doom with. However the sensitivity with the joystick is all wrong. When trying to fine aim even with the X-axis on the lowest setting it seems to over compensate still.. and when the sensitive setting is at its lowest, when moving the stick all the way to the fullest (either side) doesnt seem to make a difference; in other words it feels like a digital pad (D-pad) without any steps.
I am using GZdoom PSX port with wads (not sure exactly what wad is activated though)
quad core PC with G-force graphics card with windows 7
It's not a game bug or graphics per say- so system information should be n/a but its all about the use of the Adaptoid for use with N64 pad.
Sorry if this is not a bug and is user error but please can someone shine some light on the area.
I have been forced to use the D-pad on this game now and even that is a tad sensitive but at least playable
Thanks for your time
N64 Adaptoid usage
Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl
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