[REQ] Support for ENDDOOM lump

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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nwbeeman
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[REQ] Support for ENDDOOM lump

Post by nwbeeman »

Some custom WADS designed for villna doom has ENDDOOM lumps, but you will never see them anymore. Would it be possible after all the important stuff is out of the way, to add support for them? Display them in a console window. I think it would be interesting, and sort of nostalgic to have this feature added sometime in the future when you are bored.
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Soultaker
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Post by Soultaker »

That is no longer needed sinc all the EndDooM lump does is display the who-created-what type info. Also why even bother with it? Knowing Graf he is not going to be putting it in.
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Graf Zahl
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Post by Graf Zahl »

Soultaker wrote:Knowing Graf he is not going to be putting it in.

Why should I? It would only prolong the exiting procedure so don't even try to convince me.
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nwbeeman
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Post by nwbeeman »

Graf Zahl wrote:
Soultaker wrote:Knowing Graf he is not going to be putting it in.

Why should I? It would only prolong the exiting procedure so don't even try to convince me.
i wont man. I know you are busy enough. just thought if it wasn't too much trouble, but a feature would never be added, if it is never suggested. Keep up the good work, and i'll try to make more "useful" feature suggestions in the future.
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Nash
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Post by Nash »

Unfortunately, I don't think this is gonna happen.

Even way back then, there were some requests for this, but Randy didn't really approve it...

But, yeah, it would really look nostalgic and oldskool if it existed. :)
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