[not a BUG] Wad bug w/galaxia.wad

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Moderator: Graf Zahl

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nwbeeman
Posts: 146
Joined: Mon Oct 17, 2005 1:18
Location: Tampa

[not a BUG] Wad bug w/galaxia.wad

Post by nwbeeman »

In the room with the crap load of voodoo dolls in the teleporters, if you walk up to it and shoot, nothing happens, because the line is marked as impassible and block projectiles. Normal. Now, get the chaingun, walk up to it, and then hold down fire. Now, slowly step back. You will shoot it a couple of times while backing up. Also, the plasma gun sometimes aims its shots down to the bottom. The idmypos cords are:
X: 105
Y: 811
Z: -1784

This could be a bad hack in the map, or its intended behaviour, but i'm not the one knee deep in GZDoom code
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

There are 2 possibilities:

1. The game manages to aim through the small gap between floor and ceiling
2. The map contains a bug in that spot that screws up collision detection

In either case it's not a bug in the engine.

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