Dummy sprite frames for MODELDEF

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Nash
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Dummy sprite frames for MODELDEF

Post by Nash »

http://files.drdteam.org/index.php/file ... prites.zip (495 KB)

This TEXTURES definition gives you access to 260000 sprites for use in your MODELDEF animations (which is hopefully more frames than you'll ever need!).

The naming convention is as follows:

Code: Select all

xxxxy0

xxxx is a number from 0000 to 9999

y is a letter from A to Z (26 frames, [ \ ] are ignored)

10000 x 26 = 260000
Just plop the textures_dummysprites.txt file into your project's root directory (same directory where all the other main lumps are) and you're good to go.

It's an 11 MB text file but compresses really well (to about 495 KB).

Thanks to leileilol for generating the numbers, and Gez for the regexp.

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