the problem of "out of sinc"

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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vladimir7324
Posts: 1
Joined: Sat Apr 20, 2013 12:03

the problem of "out of sinc"

Post by vladimir7324 »

whenever I am playing doom under multiplayer mode(of zdl ) with friends , one annoying problem arises. it is of the massage "out of sinc"

the time when it occurs is not predictable..

I think Gzdoom is not completely compatible with network system.

please upgrade Gzdoom so that the problem will not appear anymore...
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NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Re: the problem of "out of sinc"

Post by NeoHippo »

GZDoom is playable in multiplayer mode over the internet quite relliably if everybody has exactly the same setup.
That means, all players must have the same version of GZDoom and the same pwad. If either of those are different, the game will go out of synch.

also, this may be helpful http://zdoom.org/wiki/Multiplayer
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